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Games, Gamification, Serious Games and Accessibility

Games, Gamification, Serious Games and Accessibility

Nonstop MOOC on methods and technologies for accessibility
Open for application


This course is part of the larger module "Methods and technologies for accessibility and their evaluation" which consists of over 25 modules (1 ECT each). If you want to become an expert at creating digitally accessible services, make sure to check them out.

Study format
Application period
7 April 2023 – 1 December 2024
Study period
6 August 2023 – 31 December 2024
Hosting university
Tampere University
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Learning outcomes

Learning Outcome 1

The student will know how and why many games are visually inaccessible.


Learning Outcome 2

The student will learn how inaccessible games can be redesigned towards accessibility and facilitate positive and accessible life experiences for many individuals.


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This thematic module focuses on visual accessibility in games and VR experiences. It briefly introduces basics of visual accessibility, and some of the needs of individuals with different visual needs. Next, the lecture provides two main discussion points; 1. how most games are visually inaccessible, and how some mainstream games are accidentally accessible to large extent, and, 2. how games, and especially VR, experiences can be very valuable and allow access to life experiences that visually impaired individuals can’t easily access such as diving, mountain climbing, or even being a sniper in an army.

Hosting university

Tampere University

Tampere University